![]() ![]() The OpenGL SC 2.0 specification is complementary to the Khronos Safety Critical Advisory Forum (KSCAF) which is developing. I could not find any libraries/emulators that support GLES 2.0 yet. The OpenGL SC 2.0 specification defines a safety critical subset of OpenGL ES 2.0 for safety critical markets, including avionics and automotive displays, which require system safety certification and where streamlined APIs can significantly reduce certification costs. " textureCoordinate = inputTextureCoordinate. How to develop OpenGL ES (GLES) 2.0 applications on Linux Asked 12 years, 8 months ago Modified 2 years, 2 months ago Viewed 28k times 19 I would like to develop OpenGL ES 2.0 apps on my Ubuntu machine. It should for now only display a texture that is loaded from the file “land.png” using SDL2_image. For now to see how it works to combine OpenGL ES 2.0 and SDL (on a raspberry pi framebuffer) I created this sample program (sorry, its missing some error checking and serves as an example). ![]() I currently need to develop a program that will display a simple texture (which is generated by the program by existing SDL2 code) using a shader.
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